[et_pb_section fb_built=”1″ admin_label=”Cover” _builder_version=”4.16″ background_color=”rgba(0,0,0,0)” custom_margin=”10px||” custom_padding=”30px||” global_colors_info=”{}”][et_pb_row column_structure=”2_5,3_5″ admin_label=”Cover” _builder_version=”4.16″ custom_margin=”20px||” custom_padding=”20px||” global_colors_info=”{}”][et_pb_column type=”2_5″ _builder_version=”4.16″ global_colors_info=”{}”][et_pb_image src=”https://bobbyowsinski.com/wp-content/uploads/2023/11/Ai-Book-eBook-Cover-Small.jpg” alt=”Musician’s Ai Handbook” title_text=”Untitled-24295″ url=”https://amzn.to/3QPGXIg” url_new_window=”on” admin_label=”Mixing cover” _builder_version=”4.20.4″ animation_style=”slide” animation_direction=”left” animation_duration=”550ms” animation_intensity_slide=”8%” hover_enabled=”0″ box_shadow_style=”preset2″ global_colors_info=”{}” sticky_enabled=”0″][/et_pb_image][et_pb_button button_url=”#look” button_text=”Read An Excerpt” button_alignment=”center” admin_label=”Buy button” _builder_version=”4.20.4″ custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#0c71c3″ button_font=”||||||||” global_colors_info=”{}”][/et_pb_button][/et_pb_column][et_pb_column type=”3_5″ _builder_version=”4.16″ global_colors_info=”{}”][et_pb_text admin_label=”Mix header” _builder_version=”4.16.0″ text_font=”||||||||” text_font_size=”16px” text_line_height=”1.2em” header_font=”||||||||” header_font_size=”34px” custom_padding=”||5px” global_colors_info=”{}”]
The Musician’s Ai Handbook
This groundbreaking book will show you:
-
- The easy-to-understand basics of Ai
- Ai copyright concerns and gray areas
- How to use Ai for new song ideas
- How to use Ai for new lyric ideas
- How to use Ai plugins for EQ, compression, limiting and reverb
- Online and plugin Ai mastering tools and secrets
- How to create music and lyric videos with Ai video generators
- How to create top-notch graphics with Ai image generators
- How to use Ai chatbots for music marketing
- Ai prompt engineering secrets for best results
- And much more!
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The Musician’s Ai Handbook is a comprehensive look at how musicians, artists, songwriters, producers, and anyone in the music business can use artificial intelligence as a highly creative tool to generate new ideas and help to promote their music. It’s packed with useful how-to’s to help you get the most out of just about any Ai platform, while showing you skills and fundamentals that won’t become outdated.
Part 1 of the book explains Ai’s buzzwords in a way that anyone can understand, then takes a look at the many gray areas of Ai copyright that users must be concerned with.
Part 2 looks at using Ai composition and production platforms to develop new song and lyric ideas, and how the many Ai audio tools and plugins, and the Ai mixing and mastering platforms, can lift your songs to a pro level.
Finally, Part 3 covers the latest in Ai graphics and video generation, as well as the best ways to use Ai chatbots for music business and promotion.
Topics include:
- How Ai music generation really works so you’ll know what it can and can’t do
- Why looking closely at Ai copyright can save you from legal problems down the road
- How a well-crafted megaprompt can generate the best Ai results
- How to use Ai audio tools for compression, EQ, limiting, reverb, noise reduction, track separation, and song analysis to make your mixes sound more professional
- Everything you wanted to know about virtual singers and voice cloning to take your song’s vocals to another level
- Tips for using Ai composition platforms to generate new song and lyric ideas that you never would have thought of
- Getting the most from Ai music video-generation platforms
- How to use Ai image generation to create pro-level graphics and branding
- Why using a chatbot to design music marketing and release plans can save you money
- And much more.
If you’re worried that Ai will sap your creativity or move too fast for you to keep up, then The Musician’s Ai Handbook will put your mind at ease as it proves that artificial intelligence is just an extremely helpful tool. Follow renowned author, teacher, producer and engineer Bobby Owsinski as he takes you through everything you need to know to make Ai the best music friend you’ve ever had.
Pick up your copy today by clicking the BUY NOW button on this page.
[/et_pb_text][/et_pb_column][/et_pb_row][/et_pb_section][et_pb_section fb_built=”1″ fullwidth=”on” disabled_on=”on|on|on” admin_label=”Kind Words” _builder_version=”4.16″ top_divider_color=”#0c71c3″ top_divider_height=”55px” disabled=”on” global_colors_info=”{}”][et_pb_fullwidth_header title=”Kind Words From Readers” background_overlay_color=”rgba(12,113,195,0.96)” admin_label=”Kind Words intro” _builder_version=”4.16″ title_font=”||||||||” title_font_size=”36px” background_image=”https://bobbyowsinski.com/wp-content/uploads/2019/07/MEH4e-front-cover3-small-2.jpg” parallax=”on” width=”100%” max_width=”100%” height=”200px” max_height=”1000px” custom_margin=”0px||0px” custom_padding=”70px||0px” animation_style=”fade” animation_duration=”500ms” title_text_shadow_style=”preset2″ global_colors_info=”{}”][/et_pb_fullwidth_header][/et_pb_section][et_pb_section fb_built=”1″ disabled_on=”on|on|on” admin_label=”Endorsements” _builder_version=”4.16″ disabled=”on” global_colors_info=”{}”][et_pb_row column_structure=”1_3,1_3,1_3″ admin_label=”Endorsements” _builder_version=”4.16″ global_colors_info=”{}”][et_pb_column type=”1_3″ _builder_version=”4.16″ global_colors_info=”{}”][et_pb_blurb use_icon=”on” font_icon=”z||divi||400″ icon_placement=”left” admin_label=”Endorsement” _builder_version=”4.16″ global_colors_info=”{}”]
Just got the book yesterday..love it. Got a lot of relavent thoughts and views for the now times.. great job… best of luck with it. And once again, thanks for including me in such an important work
Jimmy Douglass
Award-winning, multi-platinum engineer and mixer
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Bobby Owsinski”s “The Mixing Engineer’s Handbook is a veritable gold mine of practical knowledge and advice, that empowers its reader to create higher quality mixes.
Charlotte Wrinch, Canadian Singer-Songwriter
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I gotta send you an email praising your mixing engineer book. I give interns your book and I say, “Here, read this and find out how records are REALLY mixed in the REAL world”, and then they start to blossom. It is a great book.
LS
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Just wanted you to know that I am using your Mix book as REQUIRED text in two of my college classes. It has been working out great!! The kids love it, and it makes my job VERY easy!
Bruce Tambling
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Possibly the greatest book on mixing ever written. While it doesn’t get in-depth about every topic, it probably mentions every single topic there is. Get this book if you’re just starting to mix or if you want to learn more.
Dr. Kenneth
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The Mixing Engineer’s Handbook by Bobby Owsinski is superb, a must have. Every time I pick it up I learn something. In fact, I just spent a couple hours with it this morning and am now trying out a bunch of the techniques mentioned.
Calgary
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…And hundreds more must just like these!
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Introduction
Part 1 – Ai Basics
1. The Foundations Of Ai
Ai History
The Birth Of Ai
Ai Matures
Ai Finds Consumer Uses
How You’re Using It Right Now
How Ai Works
Ai Training
Ai Buzzwords
Ai Tools
Some Things To Remember
How Ai Music Generation Works
Summing It Up
2. Ai Copyright
Copyright Basics
What Can Be Copyrighted
Obtaining A Copyright
Rights Of Copyright Holders
Exceptions And Misconceptions
Copyright Licenses
The Confusing World Of Ai Copyright
Ai Copyright Ownership
But How Much?
Ai Copyright Licensing
Typical Licenses
It’s Still Not Determined
The Composition Copyright Dilemma
The Training Question
Name Image And Likeness
Where Ai Copyright Sits Today
Summing It Up
Part 2 – Ai Music Production
3. Ai Composition Platforms
Ai Text-To-Music Platforms
The Viral Track That Changed Everything
Ai Consumer Composition Platforms
Limitations
Ai Text-To Music Composition Platforms
Ai Music Generation Prompts
How To Use
Ai Music Composition Idea Platforms
Ai Composition General Prompt Guidelines
Ai Music Composition Idea Platforms
Using ChatGPT As A Composition Tool
Using ChatGPT To Generate Chord Progressions
Using ChatGPT To Generate Guitar Tabs
Using ChatGPT To Generate Melodies
ChatGPT Melody Prompts
How To Use
Ai Lyric Generation
Ai Lyric Prompts
Ai Lyric Platforms
How To Use
Summing It Up
4. Ai Production Tools
Ai Sound Generation
Ai Samples
Ai Drum Sounds
Ai Synthesis
Ai Tonal Morphing
Ai Accompaniment
Ai Voice Cloning
How To Use
Ai Song Analyzers
Tempo And Key Analyzers
Song Genre Analyzers
Summing It Up
5. Ai Audio Tools
Ai DAWs
Ai Track Separation Tools
How To Use
Ai Audio Plugins
Ai Compressor Plugins
Ai Limiter Plugins
Ai Equalizer Plugins
Ai Equalizer Developers
Ai Frequency Balancers
Ai-Driven Modeling
Ai Reverb Plugins
Ai Gate Plugins
How To Use
Ai Noise Reduction Tools
How to Use
Ai Signal Paths
Compressor-EQ Placement
Other Plugins
Ai Processor Insert Placement
Placement On The Mix Buss
Summing It Up
6. Ai Mixing And Mastering
Ai Mixing And Balance
Tracks vs. Stems
Hardware Ai
Ai Unmasking
Mix Check
How To Use
Ai Mastering
What Is Mastering?
Online Mastering
Using A Reference Track
Limitations To Be Aware Of
How to Use
Ai Mastering Plugins
Where To Insert
How To Use
Summing It Up
Part 3 – Ai Music Marketing
7. Ai Graphics Platforms
Ai Text-To-Image Platforms
Platforms That Use The Big 2
Other Ai Image Generators
Text To Image Generator Limitations
Creating Art From Photographs
Ai Image Prompt Guide
Additional Image Prompt Tips
Ai Stock Images
Ai Photo Tools
Ai Art Platforms
Illustration Platforms
Ai Illustrations Platform Limitations
Art Platforms
Ai Branding Platforms
Summing It Up
8. Ai Video Platforms
Ai Music Video Creation
Template-Based Video Generators
Theme-Based Video Generators
Ai Generation For Film Makers
Visualizer Videos
Video Formats Explained
Video Script Generators
Ai Generated Video Copyright
Steps To Create An Ai Music Video
Ai Music Video Editing Tips
Ai Lyric Video Creation
Steps To Create An Ai Lyric Video
Limitations Of Ai Video Generators
Summing It Up
9. Ai Marketing Platforms
The Big 3 Chatbots
Other Chatbots
Business Chatbots
The Chatbot Copilot
Chatbot Limitations
Prompt Engineering
Types of Ai Prompts
Mulit-Prompt Examples
Supercharging A Prompt
Visualize A Persona
Describe The Format You’d Like
Regenerate And Polish
The Megaprompt In 8 Steps
A Megaprompt Example
Summing It Up
Your Ai Future
10. Building Your Ai Toolset
The Future Of Music Ai
Glossary
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How Ai Music Works
A common question is “How does an Ai music generator make music?” Let’s delve into this because the topic is not only fascinating, but highlights some of Ai music’s limitations as well.
Like other Ai’s, a music generator’s Neural Network has to be trained. This is done by using a dataset of songs, like you would expect. These could come from either scraping existing music, which could be a vast collection of songs in a particular genre or style. It could also come from licensed music from a popular artist or producer, as is more recently the case with newer music Ai’s.
The algorithm examines the patterns and structures in the music using an audio spectrogram (see Figure 1.6), and then examines the patterns and structures in the music such as the chords, melodies, beats, rhythms, and instrumentation. It then uses this information to create new music that is similar in style and structure to the training material.
Figure 1.6: An audio spectrogram
Courtesy of iZotope
The thing to remember is that all this requires a large amount of computer horsepower either based in the cloud or from your computer. The limitations begin to emerge when it comes to generating music.
When you ask graphics Ai to generate an image, it only has to do it once. Sure it knows what colors to use, how to bend the curves and adjust lighting and shadows, but it adjusts all these parameters just one time to create your image.
For a video, the Ai now needs to generate an image 30 times a second, and for gaming the frequency typically reaches 60 times a second. This puts more strain on an Ai’s system, but it usually has no trouble handling it except for the wait time to generate the result.
The complexity amplifies considerably when it comes to music though, as a music Ai typically generates music anywhere from 8,000 to 44,100 times a second (see Figure 1.7)! Since operating at this pace is so taxing, it usually begins to throw away frequency data in the same manner as MP3 encoding which is referred to as frequency masking.
Figure 1.7: Generations required for graphic, video and audio
© 2023 Bobby Owsinski
This means that the audio resolution of most Ai generated songs is just not that good – certainly not up to professional standards. It’s possible that a full 44.1kHz/16 bit CD-quality file can be generated, but you usually have to pay a subscription premium for that to happen.
If you require an audio resolution higher than 44.1/16 (most record labels now require 96kHz/24 bit mix files in their delivery specs), then your best approach is to download the MIDI file (which is usually a free option on most music Ai’s), import it into your DAW, then use virtual instruments to generate the sounds you want at a higher resolution (we’ll go over this more in depth in Chapter 3).
To finish up the question of “How does an Ai music generator make music?”, the music generator doesn’t use a voice chip or oscillators like in a synthesizer to make its sounds. It’s just a stream of 1’s and 0’s that it sends to your computer’s audio interface digital-to-analog convertor, the same as playing back any audio from your computer.
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Ai Mastering
Using A Reference Track
One of the keys to creating a great master when using an Ai mastering platform is to use a reference track. That means that you upload a finished song that you like the sound of to the mastering platform where it will analyze it and copy the EQ curve, dynamics and loudness. It will then apply those properties to your song file and create a master that sounds similar to your reference track.
One of the secrets to selecting a good reference track is to first choose something in your genre, and secondly, make sure its already a mastered file. It’s okay if you copy a major label release track from a streaming service like Spotify, Apple Music, or a CD. The reference track isn’t actually stored by the platform so you’re not violating anyone’s copyright – only its parameters are temporarily copied and applied to your master.
You can experiment by uploading your song to Landr, Cloudbounce, Maaster, Songmastr, or any of the popular mastering platforms, then have it create a master track without using a reference track. Now upload a reference track and create another master and compare the two. Most likely you’ll be a lot happier with the master that was created as a result of using the reference track.
Limitations To Be Aware Of
While online mastering can produce surprisingly good results, there are also some caveats to be aware of. Some platforms are not equipped to master an entire album, so you have to master each song by itself. The downside to this is that all the songs can have a slightly different sound and level as a result. This is one area where mastering engineers are particularly good at what they do and it’s hard for a mastering Ai to beat them at making a group of songs sound similar with similar levels.
Even the Ai mastering services that will master an album in its entirety will not creatively insert spreads (the time in between songs) and fades in between songs. The timing of the spreads can make a difference in how the songs flow from one another, and so far there’s not an online mastering platform that will do crossfades between songs. Of course, this is only important for physical products like vinyl and CDs and and doesn’t apply to songs that are intended only for streaming.
Another thing to keep in mind is that many Ai mastering platforms have a maximum resolution of 44.1kHz/16 bit. While that works fine for a CD or for submission to a streaming distributor, it may not satisfy the needs of a record label or high-resolution distributor like Apple Music or Tidal, who require at least 24 bit files with a sampling rate at 96kHz or higher. (NOTE: If you originally recorded your tracks at 44.1k or 48kHz, you gain nothing by exporting to a higher sample rate.)
In fact, Apple Music has a special high-resolution program called Apple Digital Masters, which requires an Apple-certified mastering engineer for submission to the platform.
Yet another potential downside is if you’re planning on pressing vinyl. A mastering engineer will normally create a separate master that’s not as loud and not as bass heavy to ensure that the disc cutting goes well. As of now, Ai mastering platforms do not have this feature, although you can experiment with alternative settings to obtain a separate master that will work for vinyl.
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Andy Johns
Interview Excerpt
Andy Johns needs no introduction because we’ve been listening to the music that he’s been involved in for most of our lives. With credits like Led Zeppelin, Free, Traffic, Blind Faith, The Rolling Stones and most recently Van Halen (to name just a few), Andy has set a standard that most mixers are still trying to live up to.
WHEN YOU’RE BUILDING YOUR MIX, WHERE DO YOU START FROM?
I don’t build mixes, I just go “Here it is” (laughs heartily). Actually, I start with everything. Most of the people that listen to and tweak one instrument at a time get crap. You’ve just got to through it with the whole thing up because every sound effects every other sound. Suppose you’re modifying a 12 string acoustic guitar that’s in the rhythm section. If you put it up by itself you might be tempted to put more bottom on it, but the more bottom you put on it, the more bottom it covers up on something else. The same with echo. If you have the drums playing by themselves, you’ll hear the echo on them. You put the other instruments in and the echo’s gone because the holes are covered up.
DO YOU HAVE A METHOD FOR SETTING LEVELS?
That’s all crap. That’s rubbish. There was a famous engineer some years ago that said, “I can mix by just looking at the meters.” He was obviously an upstart wanker. If you stare at meters long enough, which is what I did for the first 15 years, you find they don’t mean anything. It’s what’s in your soul. You hope that your ears are working with your soul along with your objectivity, but truly you can never be sure.
The only way that you can get a proper mix is if you have a hand in the arrangement because if you don’t, people might play the wrong thing or play in the wrong place. How can you mix that? It’s impossible.
The way that I really learned about music is through mixing because if the bass part is wrong, how can you hold up the bottom end? So you learn how to make the bass player play the right parts so you can actually mix. It’s kinda backwards. I’ve been into other people’s control rooms where you see them working on a horn part on its own. And they’re playing with the DDL’s and echo’s and I’m thinking; “What are these people doing?” Because when you put the rest of the tracks up it’s totally different and they think that they can fix it by moving some faders up and down. When that happens, they’re screwed. About the only thing that should move is the melody and the occasional other part here and there in support of the melody.
DOES THE FACT THAT YOU STARTED ON 4 TRACK AFFECT THE WAY YOU WORK NOW?
Yes, because I learned how to balance things properly to begin with. Nowadays, because you have this luxury of the computer and virtually as many tracks as you want you don’t think that way any more, but it was a great learning experience having to do it that way.
You know why “Sargent Pepper” sounds so good? You know why “Are You Experienced” sounds so good; almost better than what we can do now? Because, when you were doing the 4 to 4 (bouncing down from one four track machine to another), you mixed as you went. There was a mix on 2 tracks of the second 4 track machine and you filled up the open tracks and did the same thing again. Listen to “We Love You”. Listen to “Sargent Pepper’s”. Listen to “Hole In My Shoe” by Traffic. You mixed as you went along, therefore, after you got the sounds that would fit with each other, all you had to do is adjust the melodies.
WHAT’S YOUR APPROACH TO USING EQ?
You don’t get your sound out of a console, you get your sound from the room. You choose the right instruments and the right amplifiers for the track. If you have a guitar sound that’s not working with the track properly, you don’t use EQ to make it work. You choose another guitar and/or amplifier so it fits better in the track. It might take a day and it might take four or five different set-ups, but in the end you don’t have to worry about EQ because you made the right acoustic choices while recording.
With drum sounds, even though where you put the mics is reasonably important, it’s the way you make the drums sound in the room. The way you tweak them, that’s where the sound comes from. The sounds come from the instrument and not from the mixer. On rare occasion if you run into real trouble, maybe you can get away with using a bunch of EQ, but you can fiddle for days making something that was wrong in the first place just different.
HOW ABOUT COMPRESSION?
I use compression because it’s the only way that you can truly modify a sound because whatever the most predominate frequency is, the more you compress it the more predominate that frequency will be. Suppose the predominate frequencies are 1 to 3K. Put a compressor on it and the bottom end goes away, the top end disappears and you’re left with “Ehhhhh” (makes a nasal sound). So for me, compressors can modify the sound more than anything else. If it’s a bass guitar you put the compressor before your EQ because if you do it the other way around, you’ll lose the top and mids when the compressor emphasizes the spot that you EQ’ed. If you compress it first, then add bottom, then you’re gonna hear it better.
WHAT LEVEL DO YOU LISTEN AT?
If I’m listening on small speakers, I’ve got to turn them up to where they’re at the threshold of breaking up but without any distortion, or, I listen very quietly. If you turn it way down low, you can hear everything much better. If you turn it as far as it will go before the speakers freak out, then it pumps. In the middle I can’t do it. It’s just not Rock & Roll to me.
GOT ANY LISTENING TRICKS?
Obviously the idea is to make it work on all systems. You listen on the big speakers, the NS10’s, out in the car, plus your own speakers, then you go home and listen again. This is a lot of work but it’s the only way to go.
I tend to bring JBL 4310’s, 12’s, 13’s and 12A’s and I put those out in the actual studio. But you know, I don’t care how close you think you’ve got it that night, you take it home and play it back in the morning and every time there are two or three things things that you must fix. It’s never happened to me where I’ve come home and said, “That’s it”. You hear it at home and you jump back down to the studio and sure enough, you hear what you hadn’t noticed before on all the systems there as well. So every system you listen on, the more information you get. You can even turn up the little speaker in the Studer to hear if your mix will work in mono.
DO YOU LISTEN IN MONO MUCH?
No, but I’ll tell you this. If you’ve got a fantastic stereo mix it will work in mono as well. For example, “Jumpin’ Jack Flash” is a stereo mix released in mono. People don’t listen in mono any more but that used to be the big test. It was harder to do and you had to be a bloody expert to make it work. In the old days we did mono mixes first then did a quick one for stereo. We’d spend 8 hours on the mono mix and half an hour on the stereo.
WHEN DO YOU ADD EFFECTS IN THE MIX?
I have some standard things that I do that more or less always work. I always need a great plate like an EMT 140 and a short 25 to 32 ms delay just in back of the vocal. If it’s kind of a mid tempo tune then I’ll use a longer delay which you don’t hear because it’s subliminal. It doesn’t always have to be timed to the track; sometimes it can go in the hole so you can hear it. I’ve been talked out of putting reverb on electric guitars, but “Start Me Up” has a gorgeous EMT 140 plate on it. Most studios you go into don’t even have one anymore.
SO YOU USUALLY PREDELAY THE PLATE?
Usually but not always. In the old days like on the Zeppelin stuff, you’ll hear very long predelays on vocals. You know what that was? That was a 3M tape machine which was originally designed to do video so it had about a 9 inch gap between the heads as opposed to the 2 1/4″ gap on a Studer or Ampex. Sometimes I’d even put it at 7 1/2 ips. Another thing we used was the old Binson Echorec. Listen to “When the Levee Breaks”. That was me putting two M160’s on the second floor with no other microphones at all because I wanted to get John Bonham the way he actually sounded, and it worked. Page would say that he made me do it but he was down at the pub, but he did bring me his Binson Echorec for the track.
WHICH AUTOMATION DO YOU USE, OR DO PREFER TO MIX MANUALLY?
They’re all shitty because you’re fighting a machine. I suppose the GML is the easiest but I still have to have somebody there with me to help. That’s the part of the job that pisses me off. You’ve now got to be a bloody scientist. Sometimes it makes you too clever for your own good. If you just learn the tune then you’re in tune with the tune. You let it flow through you. Now you might listen to it years later and say, “I think I missed that one.” Or, you might go, “Fucking hell, I wish I was that guy again. That could not be any better. Who was that man?”
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Engineer Elliot Scheiner
Interview Excerpt
With his work having achieved tremendous commercial success, Elliot Scheiner has also attained something far more elusive in the music business – the unanimous respect of his peers. Indeed, if you want a mix that’s not only a work of art, but a piece of soul that exactly translates the artist’s intentions, then Elliot’s your man. With a shelf full of industry awards (seven Grammys, an Emmy, four Surround Music Awards, the Surround Pioneer and Tech Awards Hall Of Fame and too many total award nominations to count) from The Eagles, Steely Dan, Fleetwood Mac, Sting, John Fogerty, Van Morrison, Toto, Queen, Faith Hill, Lenny Kravitz, Natalie Cole, the Doobie Brothers, Aerosmith, Phil Collins, Aretha Franklin, Barbra Streisand and many, many others, Elliot has long been recognized for his pristine mixes.
How did you get started in the business?
Elliot Scheiner: I was a drummer and I hacked around in a bunch of different bands until I just didn’t want to do it any more. My uncle was a trombone player who was a studio musician in New York City and really good friends with Phil Ramone (legendary producer of Billy Joel, Ray Charles, Rod Stewart, Paul Simon, Elton John, and many more). He knew that I wanted to get into this business, so one day he brought me up to meet Phil. Phil hired me on the spot and I never looked back.
You started at a great place (A&R Studios in NYC, which Phil owned).
Elliot Scheiner: Oh, it was the best. It was maybe the best studio in the country back in 1967 and one of the better ones in the world.
You started as an assistant, right?
Elliot Scheiner: Yeah, they would generally start you as an assistant and I was basically like an assistant to an assistant until I learned what was going on. Obviously the technology was minimal then so you really had to know what mikes to use on what occasions and where to place them and the rest would come at a later date. But the main thing was just how to set up the room for each engineer.
Was this in the days of 8 track?
Elliot Scheiner: 8 track had just come in and I remember them talking about how wonderful it was, but most people were still primarily using 4 track at the time. The majority of dates done at A&R were 4 track dates. I remember Phil making records with Burt Bacharach and Dionnne Warwick and all of those were 4 track dates.
How were the tracks usually split out?
Elliot Scheiner: Track 1 would contain horns and strings, track 2 would be the lead vocal, 3 would be the rhythm section and 4 would be background vocals. If there were no background vocals, they would put the strings on 1 and the horns on 4.
When did you start to engineer on your own?
Elliot Scheiner: I don’t remember exactly how long but it was definitely within a year. I was assisting Phil and he was doing a Jimmy Smith date at night. I don’t remember how many nights we were working on this record but he called me and said “I’m going to be late. You’re going to have to start this date”.
That was my first shot at engineering, but I think it was pretty much that way for most guys. You ended up being thrown right into the fire because someone was going to be late or couldn’t make it or was sick. That’s how I started and that’s how pretty much all of the guys I know started.
So did they trust you to be a first engineer after that?
Elliot Scheiner: I went back and forth, but at that point the office knew that I could do some small dates so they started throwing me voice-overs for radio and TV commercials. Eventually I ended up doing advertising and then it moved on like that. Something would develop into another thing.
The way it worked back then was that everybody was a staff engineer so the only way that you really made money was when you left one position and moved to another. The theory behind it was that if you left one studio you’d carry the clientele over to another studio. I would say that in most cases it worked that way but most clients at A&R weren’t interested in following an engineer. They were in staying at that studio because it was such a great sounding place and it was so service oriented that they were willing to work with someone else that they hadn’t worked with before just to remain there.
It was a different philosophy back then.
Elliot Scheiner: Yeah it was. Here all of a sudden I would inherit somebody’s clients that had moved onto another studio just because he’d gone, so that’s how you ended up becoming an engineer. There were a lot of staff engineers that would just float around from studio to studio. It was a lot easier to do it back then obviously.
What was your first hit?
Elliot Scheiner: “Moondance” (Van Morrison’s seminal hit album). I don’t even know if there were any singles off the record because in those days it was just about getting FM radio play. Pop music got the singles airplay; the Frankie Valle and the Four Seasons, and all the Motown stuff. Artists like Van Morrison were more album oriented so what they did was more oriented towards album radio, so it would be hard for me to determine what was a huge hit singles-wise.
Let’s talk about mixing. Isn’t that mostly what you do these days?
Elliot Scheiner: Oddly enough, I’ve been tracking lately but I’d have to say that overall the majority of my work is mixing.
Do you have a philosophy about mixing?
Elliot Scheiner: I’ve always believed that if someone has recorded all this information, then they want it to be heard, so my philosophy is to be able to hear everything that was recorded. It’s not about burying everything in there and getting a wall of sound. I’ve never been into that whole concept. It was more about whatever part was played, if it was the subtleties of a drummer playing off beats on the snare drum next to the backbeat, obviously he wants that heard. So I always want to make sure that everything that’s in that record gets heard.
If you were able to accomplish hearing every single instrument in the mix, that was a huge achievement. Granted, maybe there wasn’t as much information when I started as there is now. I myself have come across files that have been a hundred and some odd tracks, so it’s not as easy to do that today.
I have to admit that the way some people record things today is a bit peculiar. All of a sudden you’ll be dealing with 7 or 8 different mics on the same instrument. Like, for example, an acoustic guitar will all of a sudden have 7 different viewpoints of where this guitar’s being recorded. It’s mind boggling that you have to go and make a determination and listen to every single channel to decide which one you want to use. And if you pick the wrong ones they come back at you and say, “Oh, we had a different combination” or “It doesn’t sound quite right to us”, but they don’t tell you what they did! So granted, it is a little more difficult to deal with those issues today, but I still take the same approach with every mix.
If you have a hundred tracks, will you try to have them all heard? Or do you go in and do some subtractive mixing?
Elliot Scheiner: Well, it depends if that’s necessary. I don’t usually get those kind of calls where they say “Here’s a hundred tracks. Delete what you want.” It’s usually not about that. And I have to say that I’ll usually get between 24 and 48 tracks in most cases and hardly ever am I given the liberty to take some of them out. I mean if something is glaringly bad I’ll do that, but to make a judgment call as to whether background vocals should be in here or there, I generally don’t do that. I just assume that whatever an artist and producer sends me is kind of written in stone. They’ve recorded it, and unless they tell me otherwise, I usually don’t do subtractive mixing.
Do you usually work on your own?
Elliot Scheiner: If I’m working at home I’m usually working on my own.
How often do you work at home?
Elliot Scheiner: It happens quite a bit because a lot of people don’t want to pay to mix in a commercial studio for financial reasons. I just finished a project last week that was very low budget. The artist and producer live in California and they sent me the files. I was able to do it at a low figure because I could do it when I wanted to and I wasn’t spending anybody’s money except my own.
How long does it take you to do a mix on average?
Elliot Scheiner: Depending on how complicated it is, it usually takes anywhere from 3 hours to a day.
3 hours is really fast!
Elliot Scheiner: Yeah, well a lot of time you just get a vibe and a feel for something and it just comes together. Then you look at it and say “How much am I actually going to improve this mix.” I mean if it feels great and sounds great I’m a little reluctant to beat it into the ground.
For me it’s still about a vibe and if I can get things to sound good and have a vibe, that’s all I really care about. I still put Al Schmitt on a pedestal. Look at how quickly he gets things done. He can do three songs in a day and they’ll be perfect and amazing sounding and have the right vibe. So it’s not like it can’t be done. Some people say that you can’t get a mix in a short time and that’s just not true and Al’s my proof.
Where do you usually start your mix from?
Elliot Scheiner: Out of force of habit, if there’s a rhythm section I’ll usually start with the drums and then move to the bass and just work it up. Once the rhythm section is set I’ll move on to everything else and end with vocals.
How much EQ do you use?
Elliot Scheiner: I can’t say that there are any rules for that. I can’t say that I’ve ever mixed anything that Al has recorded, but if I did I probably wouldn’t have any on it. With some of the stuff done by some of the younger kids, I get it and go, “What were they listening to when they recorded this.” So in some cases I use drastic amounts where I’ll be double compressing and double EQing; all kinds of stuff in order to get something to sound good. I never did that until maybe the last 5 years. Obviously those mixes are the ones that take a day or more.
When you’re setting up a mix, do you always have a certain set of outboard gear, like a couple of reverbs and delays, ready to use or do you patch it as you go?
Elliot Scheiner: Usually I don’t start out with any reverbs. I’m not one for processing. I’d like to believe that music can survive without reverbs and without delays and without effects. Obviously when it’s called for I’ll use it, but the stuff I do is pretty dry. The 70’s were a pretty dry time and then the 80’s effects became overused. There was just tons of reverb on everything.
Most of your Steely Dan stuff is pretty dry, isn’t it?
Elliot Scheiner: It’s pretty much dry. What we used were plates usually
Real short ones?
Elliot Scheiner: Not necessarily. In the days when I was working at A&R, we had no remotes on any of our plates there. Phil wanted to make changing them difficult because he tuned them himself and he really didn’t want anybody to screw with them. There would be at least 4 plates in every room. Some of them might be a little shorter than another but generally they were in the 2 to 2 1/2 second area. There was always an analog tape pre-delay, usually at 15 ips, going into the plates. The plates were tuned so brilliantly that it didn’t become a noticeable effect. It was just a part of the instrument or part of the music. You could actually have a fair amount on an instrument and you just wouldn’t notice it.
Would you have any advice for someone that’s just starting to mix?
Elliot Scheiner: I would say that you have to believe in yourself. You can’t second guess what you’re doing. I’ve always been of the mind that if I can make myself happy listening to a mix, then hopefully the people that are employing me will be just as happy.
I don’t try to guess what someone might want. If there’s someone there in the room with me when I start a mix I know that sooner or later I’m going to hear whether they hate it or they love it.
But generally I try to mix for myself. At this point in my career I know that if people are calling me they like what I do. Just remember that what we do is to convey the artist’s feelings and make it as musical as possible without harming it.
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Engineer Jimmy Douglass
Interview Excerpt
After learning at the knee of the legendary engineer/producer Tom Dowd during Atlantic Record’s glory days, four time Grammy winner Jimmy Douglass (affectionately known as “The Senatorâ€) has gone on to become one of the most sought-after engineer/mixers in r&b, hip hop and rock. One of the few engineers who can cross genres with both total ease and credibility, Jimmy has done records for artists as varied as Otis Redding, The Rolling Stones, Foreigner, Hall & Oates, Roxy Music and Rob Thomas to Snoop Dog, Jay-Z, The Roots, Ludicris, Justin Timberlake, Timbaland, and Missy Elliott. But having old school roots doesn’t get in the way of Jimmy working in the modern world, as you’ll see.
You were a protege of the legendary Tom Dowd, right?
Yes, he was the man that put me on.
That must’ve been such a terrific experience.
It was a great experience except that I was a kid that didn’t know the difference at the time because I’d never seen anyone else make a record. I didn’t even know what making a record was (laughs). When I first went into Atlantic studios, it was the first time that I was exposed to the whole concept of recording.
How did you get the gig?
I was living in a suburban town of Great Neck, NY and Jerry Wexler (legendry owner and staff producer for Atlantic) lived there. I was a friend and schoolmate of his daughter, so they gave me this little job of tape copying during high school to make some money for college. It started as a summer job but then I took it into the school year at night because I really liked it. What’s there not to like (laughs a bit harder)?
Was this in the 4 or 8 track days?
It was all 8 track. I actually did a mix from a 4 track recording that I was very proud of (and they were proud of me). They let me do “The Best Of Otis Redding”. They let me remix Tom’s mixes, believe it or not.
When did you begin to engineer by yourself?
The first thing I did for real was with Jimmy Page (of Led Zeppelin). I taught myself how to edit and all this other stuff, but in their heads I wasn’t ready to be an engineer because I was still just a kid in their eyes. One day Jimmy came in and none of the other engineers were around and everybody’s freaking out because it was Zeppelin’s second album and they were hot. So Jimmy wanted to work but there was nobody around so they asked me to just sit there with him until somebody showed up to take over.
Jimmy had 10 reels of 1/4 inch tape filled with solos, so we just chopped away at the 10 until we came up with a final solo. I loved Jimmy Hendrix at that point more than anything, so it didn’t exactly impress me that Jimmy Page was there to work. I was a kid of 16 or 17 where you do and think stuff totally differently, so I did the work with that attitude. They kept peaking in to see what was going on and me and Jimmy were having the ball of our lives! I was having a great time and I was doing a good job, so he was having a great time too.
This was the solo that goes in “Heartbreaker”. It was the era when a record could come out within a week or two of completion, so the next week that record came out.
How have things changed between then and now in terms of you approach to mixing?
The urgency factor has definitely disappeared. Back in the day when you were using session musicians, they weren’t coming back after you recorded something, so you’d have to get it down correctly and even mixed together (if on 8 track for instance) in the right balance. If you erase anything by mistake, you’re screwed and probably fired.
Now we don’t use a lot of musicians with the stuff that I do. Sometimes we don’t use musicians at all, we use machines. Everything is totally replaceable. As a matter of fact, you can erase a part that somebody played and they’ll just replace the part and nobody seems to care about what’s not there anymore. Back in the day it was a major deal to replace anything.
And the rough mix thing is becoming the nemesis of all of us now. Record companies want change and yet they don’t want change. They want it to sound like the rough, but they want it to sound different. Someone will hand in a ruff to a record company after taking a lot of time to make it sound good, then they’ll hand it to me to do what I do. When I do what I do they’ll say, “Oh, it doesn’t sound like the rough” and I’ll think, “How am I going to beat a ruff that somebody worked on for a month, in 6 or 7 hours?” So lately I’ve been starting to match the ruff. I never used to listen to them because I didn’t want to be influenced because then I can’t do what I do. Now it’s the opposite. If you don’t get close to the ruff, the mix will probably never be accepted.
How long do you usually take on a mix?
It’s beginning to change a little bit but I’m a basic 10 or 12 hour man. Back in the day I could mix 4 or 5 songs in a day but I just don’t know how to do that any more. But back then you recorded what you were supposed to hear in the end. Now people want to imagine things they don’t hear.
You were telling me that the actual mixing session has changed. Give us an example.
One of the big things is that we might only actually spend maybe 4 hours of the 12 mixing the record because there are so many visitors and interruptions. People think nothing of stopping your mix and taking the time to play a whole record for a friend. I was in the groove, now I’m not in the groove any more and it takes some time to get back into it. We used to listen to records to get ideas or emulate, but you were always working the whole time you were there. Now we might end up staying to 5 or 6AM when we could’ve been done at like 1 in the afternoon (laughs).
Also there are so many people hanging around or coming around to listen. Back in the day, the only people hanging around in the studio were part of the band or had a really good reason to be there. Now there are people who aren’t connected to the project that are giving their opinion who aren’t really qualified to give an opinion.
Is the actual mixing of Rap different from R&B or Rock?
I mixed the Rob Thomas album and it was totally old school except that we had 3 Protools rigs and a Sonoma (DSD workstation for SACD) in the room. 2 rigs were running at 96k (there wasn’t enough tracks on just one) and one was used to mix back to at 44.1k. It took a while but it was fun and came out great. We used a big board and a lot of tracks.
For Rap, I still use a board when I can, but in terms of mixing, the tracking is so generic and sequenced and simple that the tracks have no real harmonics or overtones. There’s nothing that’s different or blending or making things different, so it’s really kind of simple. A lot of times I’ll even use a stereo mix that the producer gave me because they can’t find the original session to break the individual parts out, so all you’re really doing is just putting the vocal on top. You have to try to make something sound really special out of something that’s not.
Since you do all sorts of music, from Rock to R&B to Rap, is your approach the same or do you prepare differently depending on the project?
I’ve developed an approach to making records today. I approach it like fashion. This week tweed might be in, so even if I’m giving you the best silk in the world, you’re not going to be interested. So the one thing that I do is something I call “tuning my ears”. I listen to a lot of stuff in that particular genre to get to know what the particular sound of the day is. You want to sound contemporary and current but you can’t know what that is unless you listen to the records that the audience is digging at the moment. I’m not saying to copy it, I just tune my ears to know what the parameters are. So I listen to the genre to go “Let’s see what’s considered cool today.”
With some old school guys, they’re still making the same kind of records, but I’m making young records and they’re being made totally different. All the things we’re talking about I identify with because I was there, but they don’t exist any more.
Speaking of which, do you mix in the box at all?
I mixing the box a lot lately because it’s not about the sonics anymore, it’s about the convenience. I can mix over the course of a month and every time I put it up it comes back right where I left it. That’s the benefit. The quality of sound will catch up with you in time though.
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Engineer Andrew Scheps
Interview Excerpt
Andrew Scheps has worked mega-hit albums for a who’s-who of superstar artists like The Red Hot Chili Peppers, Metallica, U2, Justin Timberlake, Jay Z, The Rolling Stones, Linkin Park, Jewel, Neil Diamond and Adele.
Even though he’s working out of his pretty outstanding home studio built around dual Neve 8068s, a massive wall of outboard gear, and dual Studer A800 24 track tape machines, amazingly Andrew is not one still living in the analog past, as the DAW is an integral part of his workflow.
Can you hear the final product in your head before you mix?
Andrew Scheps: If I know the song then I already have a pretty clear picture of what I’d like it to be. If not, I’ll usually get that the first time I listen through a track. It’s not so much for the sonics, but more in terms of size, like figuring out how big the chorus will be. Sometimes I’ll get really specific ideas about effects that I’ll try as well.
In terms of starting a mix, I think the main thing, especially if it’s a song I haven’t recorded, is that I go through instrument by instrument to see how it sounds, but what I’m really doing is learning every single part so that I when I come to build my balance, I know where everything is going to be.
Do you have a template for your effects before you start to mix?
Andrew Scheps: Kind of, although I don’t use a lot of effects. I use a lot of parallel compression so that’s more of what I have set up. In terms of what gets sent to those compressors, some of it is consistent and some of it changes with every mix, but they’re ready for me at the push of a button, which on an analog console is great because I just leave that part of the patchbay alone.
In terms of effects, sometimes I’ll have one kind of chorus-spreader kind of thing and one reverb and that’s it. I don’t tend to use many effects because a lot of the stuff I mix is straight up guitar rock and it’s more about the balance and making things explode.
Do have an approach to doing that?
Andrew Scheps: You’re never really as aware of your own process as you think you are. I’ll think that I really didn’t do much of anything and then I’ll look at a mix and find that I’m using 50 things on it.
Also, because I mix on a console there’s the whole process of laying out the outputs of Pro Tools to see where everything is going to come up on the console. There are things that always live in the same place, like channel 24 is always the vocal, so I’m usually figuring out how to lay out everything between the drums and the vocal. I do that while I’m finding out what everything is doing, so there’s a long discovery process where it doesn’t seem like I’m getting much done, but then everything happens really quickly after that.
Where do you build your mix from?
Andrew Scheps: It depends. I’d love to say that I always build it from the vocal, but usually what I’ll do is deal with the drums to get them to act like one fader’s worth of stuff instead of 20 or whatever it is. Once I’ve gone through that process that I just described, everything seems to come up at once. I’ll have listened to vocal and the background vocals and know exactly where they are, but I’ll get the band to work without the vocals first, which I know a lot of people don’t think is a good idea.
I think it’s the same thing when you’re working on a particular instrument in solo. After 20 years, my brain sometimes unconsciously knows what an instrument will sound like soloed, so I’ll tend to get the tone on things separately, and then it’s all about the balance. I almost never have to go back and change things once I get the vocals in. My brain seems to know what that balance is going be when the vocals are inserted.
How much do you do in the box?
Andrew Scheps: I always think that I do nothing in the box, but I really do a lot of the technical things. The EQs on the Neve are very broad and very musical, they’re not good for anything surgical. If there’s a nasty frequency in the overheads or the snare is ringing too much, I take care of all of that in Pro Tools. Usually I’ll have the background vocals coming out of one stereo output pair, so I’ll deal with them in the box. Sometimes I might split a couple of them out, but I don’t want 20 tracks of background vocals on the console; it’s just a waste. A lot of the crazier effects can come from plugins there as well.
There’s quite a bit that goes on in Pro Tools but it’s more about shaping things before they get out into the console. The console is much more of an organic balance thing while Pro Tools is more for making things sound the way I want them to sound. The console is more about putting it all back together and mixing it.
I actually mixed in the box for years in this same room. I had a [Digidesign] ProControl in here and that was great. In fact, there are some things that I mixed in the box that I listen to now and go, “Wow, that sounds really good.†I don’t have any philosophical differences with mixing one way or the other way. It’s more of once you have the console, as much of a drag as it is to document everything, it’s such a joy to mix on it. When I’m mixing, it doesn’t matter whether it’s coming off tape or Pro Tools, it’s just faders and speakers and that’s it. I love that because sometimes mixing in the box makes you so precise that you then fix things that don’t really need fixing. I like the sloppiness of doing it on the console.
Do you find that you’re using your outboard gear less?
Andrew Scheps: No, not at all. When I document every mix, I wish that was the case because it’s a lot more to write down, but because a lot of it is parallel processing and stays patched in, it’s so much faster for me to hit a button on the console than it is for me to set the same thing up in Pro Tools. I may send the bass, the guitars and the background vocals to a stereo compressor, and in doing that in the box, it could change the balance on the board, so that doesn’t really work for me at all. It’s less of a sonic thing than a convenience thing.
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